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Dnd 3.5 spell compendium
Dnd 3.5 spell compendium





dnd 3.5 spell compendium

Though you have no special empathy or connection with a creature under the effects of awaken the mind, affected creatures are friendly toward you, and will serve you in specific tasks or endeavors if you communicate your desires to them. If the target creature already has a natural Intelligence of 3 or more, the spell fails. With this spell, you imbue any creature of animal intelligence with increased intellect and personality, granting a +8 bonus to Intelligence and +4 bonus to Wisdom and Charisma. You cannot have more than one prepared arcane staff at any given time.įocus: The masterwork quarterstaff that stores the spells.Īs arcane staff, except that you can store up to your spellcasting level + ability modifier (Intelligence if a wizard, Charisma if a sorcerer) in total spell levels within the quarterstaff, and the spells you store can be up to 6th level.Īs arcane staff, except that you can store only up to your ability modifier (Intelligence if a wizard, Charisma if a sorcerer) in total spell levels within the quarterstaff, and the spells can be only 1st or 2nd level. You use up any applicable material components and expend any experience cost to cast the spell when you store it in the staff. It does not count against your normal allotment of spells for a given day.

dnd 3.5 spell compendium

A spell stored within the quarterstaff can be cast just as any other spell. 0-level spells cannot be stored within an arcane staff. For example, a 9th-level wizard could store two 4th-level spells and a 1st level spell or one 4th-level spell, one 3rd-level spell, and one 2nd-level spell or any other combination totaling nine levels. You can store a number of spell levels equal to your caster level, but no spell can be higher than 4th level. Spells you can normally cast may be placed into a prepared quarterstaff. Material Component: A bat figurine carved of crystal. Greater arcane eye grants both 60-foot darkvision and low-light vision, as well as enabling you to see ethereal and invisible creatures as if you had cast true seeing. This spell functions as arcane eye (see page 200 in the Player’s Handbook), creating an invisible magical sensor that enables you to view across great distance as if you were there.







Dnd 3.5 spell compendium